![]() ![]() The car can be unstable here, so make sure to reduce speed adequately in the section before the corner, where the slope is still shallow. Turns 14 and 15 form an S-bend that has a large drop. It is important to clear these corners in a straight line, without turning the car too much. For turns 12 and 13, reduce your speed and make sure to hit hit the apex. Turns 12 to 16 are known as The Esses, a complex sequence where your steering is hardly ever straight. For Brock's Skyline, start braking from before the gate. With no escape zone and narrow track width, this is one of the most thrilling parts of the track. Let off the throttle before driving over the crest, and change the direction of your car before hitting the apex.įrom here, the track begins a steep descent. Be careful not to drive off the track on its exit. McPhillamy Park brings you out to an open area on the hill. Turn 7 has a small jumping spot, so make sure to drive on the center of the road.Ĭontinue on to Sulman Park, getting right up to The Grate on the outside wall as you accelerate out. From here, it will be a high-speed section with consecutive left corners combined with an uneven surface. For the exit from Reid Park, make sure to move quickly to the pouter side. At Quary Bend, set your apex where you go through the gate. On the outside, the car can drift outward and hit the wall, so you need to reduce speed adequately and turn as tight as you can.įor turn 5, drive along the kerbtsones and accelerate out towards the marshal's post. Turn 4 - The Cutting - is a corner that is banked on the inside. Time your turn-in using the gap on the right hand wall as your cue. An ascending left hand combined corner continues in turns 3 and 4. The kerbstones at the corner exit are quite tall, so be careful of hitting them and losing balance.įollowing is a section with a steep ascent and many blind corners. ?Get on the inside early and turn along the kerbstones. If you overspeed into the corner it will be difficult to bring the car to the inside, and will lead to a large time loss. Use the side road on the left as your cue or braking. ![]() Once you have climbed up the straight, you will be facing Griffin's Bend, a right-and blind corner on an incline. Maintain a straight line along Mountain Straight, as it undergoes several elevation changes and isn't completely smooth. Use the full width of the track to pick up exit speed. For Hell's Corner, use the light pole on the right side as a cue for your braking point. This is the section from the Mountain Straight, over 1 kilometer in length, to the entry point of the hill. NOTE: The sectors used in the Gran Turismo series are not accurate to those used in real life. The mountainous road requires your 100% attention! The Sun Also Rises: Bathurst Gr.3 BattleĬhallenge a long race on Mount Panorama.Supercars of the world gather at Bathurst! Be wary of losing your balance in the high speed corners and descents at the midsection of this track. Gr.3 Endurance Series Race 2 - 25 laps.World Hatchback Championship Race 2 - 3 laps.Car Races are held here all year around and this scenery adds the Airport, Town/City areas as well as the Mount Panorama Race Track.Events Gran Turismo Sport Driving School Bathurst - Mount Panorama (Australia) Photoreal - (Part 3 of 3 files) (Download #140893)īathurst - Mount Panorama (Australia) Photoreal - FSX (Part 1 of 3 files)īathhurst/Mount Panorama is well known for the "Bathurst 1000" Car Race every year.Bathurst - Mount Panorama (Australia) Photoreal - (Part 2 of 3 files) (Download #140887).Bathurst - Mount Panorama (Australia) Photoreal - (Part 1 of 3 files) (Download #140886).Other files which are related to, or may be required by, this file: Login | Register | About logging in and outīathurst - Mount Panorama (Australia) Photoreal - (Part 1 of 3 files) ![]()
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